I’m currently in graduate school, and statistics is one of my classes this term. I took stats as an undergraduate, and kinda sorta understood it well enough to eke out a B+. But this time I really wanted to learn the material. I’ve spent quite a bit of time on Khan Academy watching the statistics videos. After a few videos, the site started giving me messages about the points and badges I was earning by watching videos. This practice is known as “gamification” – creating incentives to encourage ongoing engagement with media.
October’s “Big Question” from ASTD’s Learning Circuits blog takes on this growing trend: Does Gamification have a role in Workplace Learning?
I am just going to go ahead and admit that in my organization, elearning is not synonymous with fun. As much as I might like to imagine otherwise, nobody thinks, “YES! I get to do some eLearning courses today!” This is partially because our organization has a poor track record with elearning – we are so guilty of bullet point overload. And partially because we have to train on many non-fun topics. Anybody want to spend an afternoon learning about bloodborne pathogens? How about corporate compliance? Or health care privacy regulations? Can learning about infection control ever be fun? And what is fun, anyway? This is the question posed by the ASTD Learning Circuits blog in their monthly Big Question. Actually, the question as written is: How do you make e-learning fun? Or is engaging really what you go after? And how does that differ from fun? Read the rest of this entry
The Big Question for May on ASTD’s The Learning Circuits blog asks about on-demand learning:
How do we need to change in what we do in order to address learning/performance needs that are on-demand?
It seems to me that there are two types of “on-demand”: the demand of the learning (i.e., “just-in-time” training) and the demand of the manager or SME.