Why Draw Something Counts as Work
CNET reported today that the Draw Something, the social drawing game, is rapidly decreasing in popularity. When the same word pops up for the 15th time, it isn’t hard to understand why people might be moving on to other diversions. But I’m still pretty hooked on it, and I’m finding that it has some elearning relevance, to boot.
Draw Something forces you to create a quick visual graphic for a short word or phrase, and then asks your friend to guess the word or phrase based on your drawing. How does this help you design better elearning?
Practice Visual Thinking – Converting the word into a quickly drawn picture requires creativity and visual thinking. How do you show “wildfire” on a tiny screen with about half a dozen colors? In that case, I drew a forest, then added fire and smoke to it. One of the central questions in elearning design is, “how can I show this rather than tell it?” Draw Something asks you that question every time you play a turn.
Learn How Others Think Visually – A not-insignificant part of instructional design is making guesses – guesses informed by education, training and experience, but guesses nevertheless. Draw Sometime provides anecdotal information about how others think visually and what components of an idea are the most relevant and meaningful to them. When I guess someone’s drawing, I (naturally) think about how I would have drawn that item and contrast our approaches.
So… taking Draw Something turns is professional development, right?